Zbrush Digital Sculpting (DSG272)


Course Memo

In this course students will learn how to use Z-Brush’s advanced Pixol technology to create 3D organic forms, such as animals, human anatomy and hard surface scene assets. The course will provide special focus on 3D re-topology for animation and game engines. Students will practice vertex based poly painting, UV coordinate texturing for geometry. Students will use Z-Brsuh to create 16/32 bit displacement maps, and extraction of diffuse, specular and normal maps for production. This course will cover the workflow required for rapid prototype output and print their creations on the Z-Corporation 450 3D printer. The first half of the course covers software use and related theories. The second half of the class employs a project based approach where students design and build their character or scene asset.